Naturally, any TA reading this will be knows there's more. We all know that the matrices we’re most familiar with — the transform matrices that drive animation and modeling — do more than rotate. So this this time out we’re going talk about how translation — spatial offsets — can be packed into matrices. And we're going to do it in a truly brain bending way. Sort of.
If none of this sounds familiar, you may want to return to the previous post in the series before continuing.