In our last visit to 3-d math land, we moved from the 2x2 and 3x3 matrices we used to learn how matrices function to the full 4x4 matrix that we all know and love to hate from 3d applications. This time I’d like to add support for scaling to our matrices so we can round out the ways matrices work.
A blog about technical art, particularly Maya, Python, and Unity. With lots of obscurantist references
We've Moved
The blog has been retired - it's up for legacy reasons, but these days I'm blogging at blog.theodox.com. All of the content from this site has been replicated there, and that's where all of the new content will be posted. The new feed is here . I'm experimenting with crossposting from the live site, but if you want to keep up to date use blog.theodox.com or just theodox.com
Showing posts with label matrix. Show all posts
Showing posts with label matrix. Show all posts
Sunday, January 4, 2015
Saturday, December 6, 2014
Dot Matrix
We started our math review with a look at the dot product, and started out by showing how dots work in a minimalist way. This time out we’ll do the same thing the most basic component of 3d math - the matrix.
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