I’ve been boning up on my math lately.
Like most TA’s I’ve cobbled together a bag of tricks from different situations I’ve dealt with over the years, but I’ve never really gone back to shore up my shaky high school trigonometry and pre-calculus. It’s certainly possible (at least, I hope it is!) to be a good TA with only seat-of-the-pants math skills — after all, we have parenting and scaling and all the other cool tricks in our apps to do the heavy lifting for us. Still, I’ve been finding that paying more attention to the math fundamentals is helping me solve problems more efficiently and elegantly than my patented hack-and-slash techniques did.
So, I’m starting an occasional series on some basic math concepts that I hope will be useful to other TA’s. I know it’s been helpful to me - there’s nothing that concentrates the mind like putting something out there on the internet for public commentary - it’s really forces you to think things through… At least, as long as you’re not on Twitter.
A blog about technical art, particularly Maya, Python, and Unity. With lots of obscurantist references
We've Moved
The blog has been retired - it's up for legacy reasons, but these days I'm blogging at blog.theodox.com. All of the content from this site has been replicated there, and that's where all of the new content will be posted. The new feed is here . I'm experimenting with crossposting from the live site, but if you want to keep up to date use blog.theodox.com or just theodox.com
Showing posts with label basics. Show all posts
Showing posts with label basics. Show all posts
Saturday, November 22, 2014
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