A blog about technical art, particularly Maya, Python, and Unity. With lots of obscurantist references
The blog has been retired - it's up for legacy reasons, but these days I'm blogging atblog.theodox.com. All of the content from this site has been replicated there, and that's where all of the new content will be posted. The new feed is here . I'm experimenting with crossposting from the live site, but if you want to keep up to date use blog.theodox.com or just theodox.com
Thursday, August 24, 2017
mGui available on CreativeCrash
If you’ve been considering taking mGui for a spin, but don’t want to take on the work of cloning the whole project from GitHub, we’ve uploaded a copy of mGui 2.2 to CreativeCrash as a (free) single file download. All you need to do is download the zip file from here, drop it into a folder where you Maya is looking for python scripts, and you can start writing gui’s with the neat mGui syntax, multicast delegates, and all sorts of other features. You can also check out the tutorials in the wiki for some additional help getting started.
If you’re interested in learning how things work under the hood — or if you’re interested in contributing to the project — you’ll probably still want to grab the GitHub version first. However if all you want to do is write some tools quickly, the zipped up version is an easy way to get started.
PS: We’re always looking for new contributors to the project!