The Maya Callbacks Cheat Sheet post started out as an effort to explain the design the event system in mGui - but it quickly turned into it's own thing as I realized that the vanilla Maya system remains confusing to lots of people. With that background out of the way, I want to return to events proper, both to explain why they work the way the do in mGui and also how they can be useful for other projects as well (I use them all over the place in non-GUI contexts).
...and, because it's got the word 'event' in it, I'm going to throw in a lot of irrelevant references as I can manage to The Crushah!
A blog about technical art, particularly Maya, Python, and Unity. With lots of obscurantist references
We've Moved
The blog has been retired - it's up for legacy reasons, but these days I'm blogging at blog.theodox.com. All of the content from this site has been replicated there, and that's where all of the new content will be posted. The new feed is here . I'm experimenting with crossposting from the live site, but if you want to keep up to date use blog.theodox.com or just theodox.com
Showing posts with label events. Show all posts
Showing posts with label events. Show all posts
Tuesday, April 29, 2014
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