We've Moved

The blog has been retired - it's up for legacy reasons, but these days I'm blogging at blog.theodox.com. All of the content from this site has been replicated there, and that's where all of the new content will be posted. The new feed is here . I'm experimenting with crossposting from the live site, but if you want to keep up to date use blog.theodox.com or just theodox.com

Published works

This page collects links to my old Game Developer articles and other published works.


The Conquest of Space:  a conceptual article about how riggers and animators should think about the concept of space in animation.  One of my favorites.

Put One Foot In Front Of the Other:   A survey of how walk and run speeds relate in animations, along with one of my favorite tricks: variable gait blends to cover different combinations of speed and stride length


The Game Artists Resume Guide  A humorous or cynical (depending on how you look at it) guide to resumes for game artists.

The Players Handbook: Career management for artists, Gygax-style

Read The Damn Ad: Advice on parsing the want ads when looking for a job in game art.

Tech Art

The Trust Fund: A meditation on getting your artists to trust you as a TA

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