A blog about technical art, particularly Maya, Python, and Unity. With lots of obscurantist references
The blog has been retired - it's up for legacy reasons, but these days I'm blogging atblog.theodox.com. All of the content from this site has been replicated there, and that's where all of the new content will be posted. The new feed is here
Tuesday, February 24, 2015
GDC on the horizon
For folks who'll be attending GDC this year, I'll be doing a talk on Technical Art for Art Directors at the Art Director's bootcamp on Monday at 2:15. Hope to see some of you there!