We've Moved


The blog has been retired - it's up for legacy reasons, but these days I'm blogging at blog.theodox.com. All of the content from this site has been replicated there, and that's where all of the new content will be posted. The new feed is here . I'm experimenting with crossposting from the live site, but if you want to keep up to date use blog.theodox.com or just theodox.com

Saturday, November 29, 2014

Dot's all, folks

Last time out I went on (probably a bit too long) on the virtues of the dot product - the operation which takes two lists of numbers and multiplies them to create a single product. The highlight of the whole thing was the cosine dot product - the handy fact that the dot product of two normalized vectors is the cosine of the angle between them.

Now that the theory is out of the way, it’s time to highlight some of the zillions of applications for this handy little operation.

Saturday, November 22, 2014

Bagels and Coffee, or, the vector dot product and you

I’ve been boning up on my math lately.
Like most TA’s I’ve cobbled together a bag of tricks from different situations I’ve dealt with over the years, but I’ve never really gone back to shore up my shaky high school trigonometry and pre-calculus. It’s certainly possible (at least, I hope it is!) to be a good TA with only seat-of-the-pants math skills — after all, we have parenting and scaling and all the other cool tricks in our apps to do the heavy lifting for us. Still, I’ve been finding that paying more attention to the math fundamentals is helping me solve problems more efficiently and elegantly than my patented hack-and-slash techniques did.
So, I’m starting an occasional series on some basic math concepts that I hope will be useful to other TA’s. I know it’s been helpful to me - there’s nothing that concentrates the mind like putting something out there on the internet for public commentary - it’s really forces you to think things through… At least, as long as you’re not on Twitter.

Sunday, November 16, 2014

Big (?) Python bucks!

I've frequently commented in the past on the Game Developers Salary Survey.  For you Pythonistas out there, there's some nice data (amateur grade, but still pretty good) to be found at the Python Developer Salary Survey.  No mention of what you get for knowing Max / Maya, however, but by crunching the numbers I'd guess it subtracts about $30k per year.

Or maybe that's just because we're all lousy programmers.

EDIT: fixed bad link


Thursday, November 13, 2014

Dot Net is Open?

Courtesy of +Robert Butterworth  comes the news that .Net is now open source.  Future development will be done out of GitHub (!).  Is the timing - on the anniversary of the fall of the Berlin Wall - just a coincidence?

In the short term this probably only means that some projects which have avoided .Net for being closed-source may consider using C# or other .Net languages. Over the medium term it probably presages a 3-6% decline in the use of the dollar sign in derisive online references to Micro$oft.  What's most interesting, though, is what it might mean for Unity, which is hard to predict but tantalizing to speculate on.

Saturday, November 1, 2014

WYG > WYS

Update 4/4/2015:  I've got a much improved pipeline for markdown blogging using Sublime Text, as detailed here.  I'm also having a lot of luck with MDWiki for static sites on github.io

First off, a confession. I’ve become a plaintext nazi. 30 years since I first hit Ctrl+I to italicise a piece of text, I’ve pretty much abandoned fancy-pants text edtors for the hardcore geek chic of plain text and Markdown.
To be honest, this makes me uncomfortable, because plain-text-chauvinism is the techie equivalent of skinny jeans and ironical facial hair; it’s definitely a thing for the Cool Kids,tm a demographic which is not really my native habitat.
 But I’m willing to be cool if that’s what it takes.