We've Moved


The blog has been retired - it's up for legacy reasons, but these days I'm blogging at blog.theodox.com. All of the content from this site has been replicated there, and that's where all of the new content will be posted. The new feed is here

Friday, March 14, 2014

Morph targets revisited

Here's an interesting demo vid from NewTek, spotlighting a new time-based sculpting workflow: in essence, an animatable Zbrush that let you retouch big simulation cache files.  It's easy to see how this could spark a renaissance in vertex animation.....


More details on the NewTek website.